GBX.ru _ Nintendo Switch: Игры _ [NSW] No Man's Sky
Автор: dimm0505 Четверг, 10 февраля 2022, 14:29
https://i.imgur.com/UbapSLs.png
Выход 7 октября 2022
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В No Man's Sky каждая звезда является светом далекого солнца, на орбите которого вращаются обитаемые планеты, к которым вы сможете отправиться, если сами того пожелаете. Беспрепятственно перемещайтесь между просторами дальнего космоса и поверхностями планет, без каких-либо экранов загрузки и ограничений. В этой бесконечной, процедурно генерируемой вселенной вы откроете для себя места и создания, которых вы не видели ранее и, вероятно, вряд ли увидите когда-нибудь еще.
Отправляйтесь в эпохальное путешествие
Центром галактики является чрезвычайно сильная пульсация, влекущая к себе каждого, кто хочет раскрыть истинную природу космоса. Однако, столкнувшись с враждебно настроенными созданиями и жестокими пиратами, вы увидите, что смерть обходится дорого, а выживание сводится к выбору вариантов улучшения вашего корабля, оружия и костюма.
Найдите собственную судьбу
Ваше путешествие по No Man's Sky зависит исключительно от вас. Возможно, вы станете бойцом, отнимающим богатства у слабаков либо награбленное у пиратов? Улучшая свой корабль для обеспечения максимальной скорости и огневой мощи, вы обретете истинную силу.
Или торговцем? Находите богатые ресурсами затерянные миры и извлекайте максимальную выгоду из их эксплуатации. Вкладывайте средства в увеличение грузового пространства, и вас ждет огромная награда.
Или, возможно, исследователем? Отправляйтесь за пределы разведанных территорий и открывайте то, что не удавалось прежде увидеть никому. Улучшайте свои двигатели для того, чтобы совершать прыжки еще дальше, и усиливайте свой костюм для выживания в условиях токсичной атмосферы, способной убить любого, кто не подозревает об опасности.
Делитесь своим путешествием
Галактика — это место, наполненное жизнью и дыханием. Торговые конвои путешествуют между звездами, фракции ведут борьбу за территории, пираты охотятся на неосторожных, а полиция постоянно наблюдает за происходящим. Все игроки обитают в единой галактике, и вы можете делиться с ними своими открытиями на карте, охватывающей известные пределы космоса. Возможно, вы увидите результаты их действий так же четко, как и результаты действий собственных...
Мой картофельный нотубук, естественно, это не тянул. А полетать-поисследовать было бы здорово. А если вдруг случится чЮдо и будет русский, то вообще супер - ещё и мелкому дам.
Автор: Ol_ Четверг, 10 февраля 2022, 19:32
QUOTE (borka @ Сегодня, 15:53)
А если вдруг случится чЮдо и будет русский, то вообще супер - ещё и мелкому дам.
На старших консолях есть, и на Свитче должен быть
Автор: Lock_Dock122 Четверг, 10 февраля 2022, 19:34
Русский язык туда ещё Sony забабахала, когда помогала создателям на старте. Так что он должен там быть.
Автор: borka Пятница, 11 февраля 2022, 10:56
Ну да, я надеюсь. Хотя Нинтендо известна выкусыванием переводов на свитч, если за ними не уследить. Видимо, зависит от лицензии на тот самый перевод.
Автор: dimm0505 Четверг, 26 мая 2022, 09:36
На игру наносят последние штрихи, выйдет по плану летом: https://www.ign.com/articles/no-mans-sky-hello-games-finishing-touches-nintendo-switch-version
На игру наносят последние штрихи, выйдет по плану летом: https://www.ign.com/articles/no-mans-sky-hello-games-finishing-touches-nintendo-switch-version
6 YEARS OF CONTENT No Man’s Sky Switch Edition will include six years of content from 20 updates. https://i.imgur.com/i0PZ5Fl.png
Автор: Daimond Четверг, 23 июня 2022, 22:21
Мультиплеер будет?
Автор: dimm0505 Пятница, 24 июня 2022, 00:30
QUOTE (Daimond @ Четверг, 23 июня 2022, 22:21)
Мультиплеер будет?
Вряд-ли.
Автор: dimm0505 Пятница, 24 июня 2022, 01:57
На сайте пишут что это будет single-player:
QUOTE
No Man’s Sky Switch Edition will launch as a single-player experience. As an award-winning live service game, the Switch Edition will continue to benefit from ongoing development post launch.
https://www.nomanssky.com/switch-update/
Но будет получать апдейты в дальнейшем. https://i.imgur.com/KIGxvfV.png
Автор: Ezio Пятница, 24 июня 2022, 12:56
QUOTE (dimm0505 @ Пятница, 24 июня 2022, 01:57)
На сайте пишут что это будет single-player:
https://www.nomanssky.com/switch-update/
Но будет получать апдейты в дальнейшем. https://i.imgur.com/KIGxvfV.png
Хоть бы не 360р, пожалуйста. А так на Свитче играть будет идеально.
Автор: dimm0505 Четверг, 30 июня 2022, 09:32
Нинтенда тоже решила свой ролик выпустить, такой-же)))
Автор: Ol_ Четверг, 30 июня 2022, 10:37
Теперь и на Свитче будет свой Старфилд
Автор: dimm0505 Среда, 31 августа 2022, 17:51
Что-то я прикола не пойму, они делают уже третий трейлер и в них все одно и тоже ))) Вот от 31 августа:
Автор: dimm0505 Суббота, 24 сентября 2022, 16:27
QUOTE (Daimond @ Четверг, 23 июня 2022, 22:21)
Мультиплеер будет?
Мультика не будет, на старте точно: https://www.eurogamer.net/no-mans-sky-gets-october-release-date-on-switch
Автор: dimm0505 Воскресенье, 25 сентября 2022, 23:16
QUOTE
Размер загружаемого файла 3193,00 MB
Ну хоть русский будет: https://www.nintendo.ru/-/-Nintendo-Switch/No-Man-s-Sky-2169216.html
Автор: dimm0505 Воскресенье, 02 октября 2022, 23:21
Кто-то выложил 30 секунд из сыч-версии, о качестве графики по твиту судить нельзя конечно, но вроде плавно. И менюшки игры показаны: https://twitter.com/NintendoLegacy1/status/1576262269578915841
Автор: dimm0505 Понедельник, 03 октября 2022, 16:49
Вообщем уровень порта The Outer Worlds, к сожалению:
тут геймплей с PS5 и позже со свитча:
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- Loading from system to system around 30s max - Visible expected popin on planets, even more when flying the ship - Volumetric clouds seemingly present - NPC (not creatures or aliens wandering on the planets) animating at half rate, full framerate when you interact with them - Bokeh blur still here in conversation or ship customization - Framerate is stable 30 except usual hiccups when exiting planets. Only one occurrence of constant drops around a black hole
Будет патч первого дня: All of this is without the day one patch (something like 1.2GB)
Интервью с Шоном Мюреем перед релизом игры: https://www.eurogamer.net/no-mans-sky-sean-murray-talks-switch-this-weeks-40-update-and-the-future
И Nintendo Life: https://www.nintendolife.com/features/no-mans-sky-will-never-run-on-that-sean-murray-talks-defying-the-odds-on-switch
Автор: dimm0505 Четверг, 06 октября 2022, 15:32
Играть вроде можно:
Автор: dimm0505 Пятница, 07 октября 2022, 00:19
Графика местами конечно еще та, но освещение сохранено, почти всегда стабильные 30 кадров/c.
Первые 33 минуты и как туториал хороши:
Автор: dimm0505 Суббота, 08 октября 2022, 00:03
Обновление 4.0 - Waypoint
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This update overhauls inventories and increases the level cap for players, their ships, and weapons. It also introduces a new milestone system, new collectibles, and improved mission content. In addition, its new Relaxed mode promises to bring a new focus to sandbox exploration. Survival, crafting, combat, accessibility, and controls can be customised, and the update will arrive with lots of quality of life improvements.
Автор: dimm0505 Понедельник, 10 октября 2022, 22:15
QUOTE (dimm0505 @ Суббота, 08 октября 2022, 00:03)
Обновление 4.0 - Waypoint
Теперь доступно и для свитча (спустя несколько дней после выхода обновления на старших платформах).
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– Relaxed Mode – Overhauled Inventories – Revamped UI – Improved Missions – Tons of QoL – Level Cap Increase – Custom Game Mode – Info Portal – New Milestone System – Increased Challenge – Crafting Improved – Commerce Shuttle – New Collectibles
Хорошо что добавили режим Relaxed, который позволяет просто наслаждаться исследованием мира. Игры пока у меня нет ))
Автор: dimm0505 Среда, 19 октября 2022, 08:32
Порт изучила DF, порезан он конечно хорошо. Во всяком случае играбельно.
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– No Man’s Sky has a resolution of 1152×648 on Switch when docked – Portable mode drops to 896×504 – Outside of image quality, docked and portable modes are similar – No Man’s Sky frame rate targets 30 FPS on Switch
» Полный отчет «
– Aggressive draw in used on Switch for virtually all screen elements – Big chunks of level geometry snap into place at close distances – Huge areas of shadow map coverage crudely draw in as the player nears – Larger foliage elements render out reasonably far – Bushes and small plants only show up very close to the player – Assets are often low quality – Volumetric clouds look simple and low-res – Character animation operates at reduced rates not far from the player – Some of the low res shadow maps at medium distances flicker – TAA used but the coverage apparently isn’t great as many elements have sharp jagged edges – Image seems to flicker at all times with distracting pixel movement and geometric edges – No Man’s Sky has a resolution of 1152×648 on Switch when docked – Portable mode drops to 896×504 – Outside of image quality, docked and portable modes are similar – No Man’s Sky frame rate targets 30 FPS on Switch – When walking around, the game hits this mark – There are relatively frequent frame rate drops – Stuttering when transitioning between planets and space – Worst case scenario happens with base building as you crank up the complexity which causes the game’s frame rate to tank and essentially crash
Автор: Ezio Четверг, 20 октября 2022, 21:35
QUOTE (dimm0505 @ Среда, 19 октября 2022, 08:32)
Порт изучила DF, порезан он конечно хорошо. Во всяком случае играбельно.
» Полный отчет «
– Aggressive draw in used on Switch for virtually all screen elements – Big chunks of level geometry snap into place at close distances – Huge areas of shadow map coverage crudely draw in as the player nears – Larger foliage elements render out reasonably far – Bushes and small plants only show up very close to the player – Assets are often low quality – Volumetric clouds look simple and low-res – Character animation operates at reduced rates not far from the player – Some of the low res shadow maps at medium distances flicker – TAA used but the coverage apparently isn’t great as many elements have sharp jagged edges – Image seems to flicker at all times with distracting pixel movement and geometric edges – No Man’s Sky has a resolution of 1152×648 on Switch when docked – Portable mode drops to 896×504 – Outside of image quality, docked and portable modes are similar – No Man’s Sky frame rate targets 30 FPS on Switch – When walking around, the game hits this mark – There are relatively frequent frame rate drops – Stuttering when transitioning between planets and space – Worst case scenario happens with base building as you crank up the complexity which causes the game’s frame rate to tank and essentially crash
Эх, "играбельно" это единственное его достоинство.
Автор: dimm0505 Воскресенье, 13 ноября 2022, 21:39
Кто-нибудь играет? Я вот втянулся что-то ))) Что про все остальное забыл. Не подскажите, "углеродные нанотрубки" сам крафтишь или купить можно в терминалах?
Автор: dimm0505 Воскресенье, 20 ноября 2022, 12:26
Он включает в себя также все обновления из 4.05: https://www.nomanssky.com/2022/10/waypoint-patch-4-05/
Много всего поправили.
Автор: dimm0505 Четверг, 24 ноября 2022, 13:54
Сегодня игра апдейтнулась до 4.07. Видимо появилась поддержка "экспедиций". Еще с таким не сталкивался, поэтому вот их график:
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Hello Everyone,
In 2021, to close out the year, we re-ran the year’s expeditions in a reduxed format over the holiday season to give people another chance to experience these events and reap the rewards when time is perhaps a little more available. That proved to be very popular so we are pleased to announce that we are doing it again.
https://i.imgur.com/PVVQPDC.png
Автор: dimm0505 Среда, 07 декабря 2022, 17:49
Молодцы разрабы, игру поддерживают регулярно. Сегодня апдейт 4.08 выпустили:
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Hello everyone,
Thank you to everyone playing the Holiday 2022 Expeditions Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.08, which will be live on all platforms soon.
Bug fixes Fixed an issue that caused Nexus missions to give the wrong rewards. Fixed a visual glitch with tornado rendering on Nintendo Switch. Fixed a number of memory-related crashes on PlayStation 4. Fixed a PlayStation 5 crash that could occur on long playthroughs.
Автор: dimm0505 Четверг, 22 декабря 2022, 11:05
Есть форумачане с опытом в игре? Не подскажите как быстро найти этот Атлас (станция), по галактической карте ничего не вижу, навигация по ней пипец какая "удобная". Или любую другую станцию с торгашами (но гипердвижка у меня еще нет). Мне нанотрубки нужны, из-за них весь апгрейд стал колом.
У станции должон быть вот такой значок на радаре, но я его нигде не вижу.
https://i.imgur.com/8NeQKoM.png Пространство сканирую и один хрен, не кажет его. Попробую может с планеты, где базу основал. Или "сканер экономики" собрать получится.
Зачастили с патчами: FRACTAL 4.13 (на свитче 4.1.2) https://www.nomanssky.com/2023/03/fractal-patch-4-13/
Автор: dimm0505 Пятница, 17 марта 2023, 20:50
Еще один апдейт:
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No Man’s Sky version 4.15 (на свитче 4.13) update are as follows:
Bug fixes
Fixed an issue that caused water reflections to be missing on some graphics settings. Fixed an issue that could cause blurriness and other visual glitches during warp. Fixed a rare issue that could prevent players from accessing their refiners. Fixed an issue that prevented the “Unhide System” button from working in the Hidden Systems list. Fixed a rare issue that could incorrectly allow players to access the Space Anomaly from the quick menu after a reload. Fixed an issue that could cause the Space Anomaly missions to become stuck in the log after completing an expedition. Fixed a crash related to networking. Fixed a crash related to the options menu. Fixed a crash related to rendering.
Автор: dimm0505 Среда, 05 апреля 2023, 17:50
Еще апдейт (4.2):
INTERCEPTOR
https://www.nomanssky.com/interceptor-update/
Автор: dimm0505 Пятница, 14 апреля 2023, 17:28
Новый апдейт - 4.22: https://www.nomanssky.com/2023/04/interceptor-4-22/
На свиче они на несколько дней позже выходят, вот только. несколько дней назад 4.20 появилась.
В конце июля вышел апдейт INTERCEPTOR 4.3.8, исправляющий кучу мелких проблем в свитч версии.
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Fixed a memory issue in the renderer. Fixed a number of memory issues which could lead to crashes in rare circumstances. Fixed an issue which could cause players textures to appear metallic. Improved shader usage on PC. Improved load times on PC. Introduced a significant optimisation for Nintendo Switch to reduce hitching.
Автор: dimm0505 Суббота, 19 августа 2023, 03:01
Видео в честь 7-летия игры:
Вышло море апдейтов и судя по всему выходить еще будут. Впереди ECHOES.
Автор: dimm0505 Четверг, 24 августа 2023, 16:55
Официальный трейлер Starfield нового обновления 4.4 Echoes игры:
Пипец до чего разрослась игра. https://www.nomanssky.com/echoes-update/
На свиче улучшили визуал и кадровку за счет использования динамического разрешения и технологии FSR2:
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NINTENDO SWITCH VISUAL IMPROVEMENTS A highly customised version of AMD FidelityFX™ Super Resolution 2 (FSR 2), tailored specifically for No Man’s Sky on Switch, now provides higher image quality for Switch players. This temporal upscaling technology has been combined with dynamic resolution scaling to offer not only a boost to visual quality, but also improved and smoother framerates. Learn more about FSR 2 on the AMD site.
QUOTE
Nintendo Switch now supports a bespoke implementation of AMD FidelityFX Super Resolution 2.0 technology, providing high image quality and improved framerates.
Dynamic Resolution Scaling has been added for Nintendo Switch. This technology allows the game to maintain a consistent framerate across all scenarios.
QUOTE
Introduced a significant number of memory-usage optimisations for Nintendo Switch. Introduced a significant optimisation for sky rendering on Nintendo Switch. Improved the quality of sky rendering on Nintendo Switch while moving relative to the sky.
» 4.4 patch notes «
No Man’s Sky Echoes update version 4.4 patch notes THE AUTOPHAGE
A mysterious new race of mechanical constructs, the Autophage, now await discovery at hidden sites all across the galaxy. Uncover their secrets during an expansive narrative-based mission that probes the Convergence, the Atlas, and the deep truths of the universe. Complete this mission to earn your own Voltaic Staff: a brand new Multi-Tool with its own unique animation set. The Autophage are tracked as their own faction within your Journey Milestones, with associated medals and missions. Autophage lurk at planetary sites on many worlds. Earn the appropriate technology and your scanner will reveal their hidden camps. The Autophage have their own unique language to learn, with hundreds of words to collect and catalogue. Improve your standing among these mechanical beings to earn exclusive new player titles. Travellers with good standing among the constructs may undertake a new series of procedurally generated missions for each individual Autophage, earning reputation, new words, unique rewards, and more. A vast new range of Autophage customisation options have been added. Earn Void Motes by assisting the Autophage, and use these to unlock these new customisation options at any construct camp. The Autophage offer access to new procedurally-generated Exosuit technologies. In addition to robotic parts, players can earn new cloth-based customisation options, including drapes, hoods, and face masks. Once earned, these can be mixed with any other customisation setup, allowing for a vast array of new looks. Once of sufficient standing, Travellers can earn and select from a huge array of parts and assemble their very own customised staff Multi-Tool.
MONOLITHS
Players who have become acquainted with the Autophage can now discover secrets within Korvax monolith sites. Infusing these relics with Atlantideum allows access to new stories and lore, revealing the history of both the Korvax and the Constructs. In addition, a rare new class of Atlantid Multi-Tool can be found at these sites, assembled in exchange for nanites. As well as unique visuals and stats, these Multi-Tools come equipped with a Runic Lens, a fusion of mining beam and cloaking device.
WONDER PROJECTOR
A new base part, the Wonder Projector, has been added. Research this part aboard the Space Anomaly. This holographic device can be used to decorate your base with 3D projections of your favourite discoveries.
CAPES
Players on Nintendo Switch may now equip capes. Switch players who would have otherwise earned a cape from a previous Expedition have had their saves upgraded to reflect this, and have been credited with capes they could have redeemed. All players using a Vy’keen appearance may now equip capes.
MULTI-TOOL DECOMMISSIONING
Visit the Space Anomaly to use the new Multi-Tool salvage station. Multi-Tools can now be broken down into valuable scrap, freeing up slots and earning upgrades and other resources.
QUALITY OF LIFE & UI
An upgraded version of the Personal Refiner has been added, available to research aboard the Space Anomaly. This advanced refining unit allows players to combine multiple substances while on the move, unlocking mobile access to more sophisticated recipes. A number of new refining recipes have been added, including basalt and runaway mould. The flow for creating and assigning Custom Wonders has been refined for speed and clarity. Wonders relating to planets will now show the Portal glyphs among the planet details in the popup. The camera framing of interactions with Vy’keen NPCs has been improved. NPCs now exhibit a greater variation in bodyshape and height. The legibility of the Galaxy Map colourblind filters has been improved. When starships are stationary or moving backwards, readouts are now provided in distance-based units rather than time-based units. Pirates will no longer begin strafing runs upon the player’s position while the player is locked in an interaction. When missions suggest players use the galaxy map, they now use the galaxy map notification icon when the map is accessible. When joining another player with a brand new save, players now have the ability to fully customise their difficulty settings. Fixed an issue that made the Traveller grave interactions difficult to read when playing VR in high resolutions. Fixed an issue that caused the shop interface to appear in an awkward position when playing VR in high resolutions. Fixed an issue that caused the UI for interacting with various crates and containers to appear in an awkward position when playing VR in high resolutions. Fixed an issue that caused a number of options that do not apply to VR to appear in VR options menus. Fixed an issue that caused incorrect buttons to be suggested as the way to close some UI elements when using Move controllers. Fixed an issue that caused the “GENERAL” heading to appear in lowercase on the controls options page. Fixed an issue that caused frigate captains to speak to the player as if their frigate had already been recruited when they present their vessel for hire. Fixed an issue that caused some NPCs to be given the wrong title on a small number of UI screens. Fixed an issue that caused the “Target Locked” text on the starship targeting screen to become clipped on Nintendo Switch. Fixed an issue that caused a distorted icon to appear in some popups when playing in PSVR2. Fixed a number of miscellaneous text issues.
SPACE COMBAT
Players can now balance power modes in their starship; switching between a balanced setup or prioritising weapons, shields, or engine systems. All capital ships now benefit from heavy-duty shielding systems, protecting them against would-be pirates. A bespoke UI has been added when engaging capital ships in battle, to better track their overall shield and hull integrity. All capital ships are now entirely destructible, offering additional rewards beyond simply eliminating their cargo pods. Destroying cargo pods will apply a certain amount of damage to the freighter’s main hull. Fixed an issue that could allow players to destroy small freighters without alerting the rest of the civilian fleet. Fixed an issue that allowed recruitable frigates to contact the player at inappropriate times, such as while landing or during space combat. Fixed an issue that caused the starship to apply brakes while flying close to a freighter during space combat. Fixed an issue that could prevent landing during space combat for players who use the Auto-Follow space combat setting. Fixed an issue that could cause players to lose standing if an AI pirate destroyed a civilian ship while they were present. During space combat, your final weapon will never be damaged by incoming fire. In addition, combat-based technology damage will never leave the starship with rockets as their only functioning weapon.
OUTLAW FACTION
Outlaws are now listed as a faction alongside the various guilds, as part of the Journey and Catalogue pages. A range of earnable medals have been added for the Outlaw faction. Outlaw medals and standing will now earn a range of exclusive player titles. Missions have been added to provide guidance for players wishing to improve their standing with these pirates. Raiding civilian fleets will now improve your standing among the Outlaws.
RENDERING & PERFORMANCE
Nintendo Switch now supports a bespoke implementation of AMD FidelityFX Super Resolution 2.0 technology, providing high image quality and improved framerates. Dynamic Resolution Scaling has been added for Nintendo Switch. This technology allows the game to maintain a consistent framerate across all scenarios. Support has been added for foveated rendering when using PSVR2. Utilising eye-tracking technology, foveated rendering concentrates rendering resources at the centre of your vision, sharpening and beautifying the details you focus on. A number of significant rendering optimisations have been introduced for VR on all platforms. Creature navigation has been optimised on all platforms. A number of significant systemic optimisations have been introduced for all platforms. Introduced a significant number of memory-usage optimisations for Nintendo Switch. Introduced a number of systemic memory-usage optimisations for all platforms. Introduced a significant optimisation for sky rendering on Nintendo Switch. Improved the quality of sky rendering on Nintendo Switch while moving relative to the sky. Optimised a specific asset in use on some barren planets. Introduced a specific optimisation related to AI starships. Introduced a specific optimisation for freighter hangers. Introduced a specific optimisation for turret targeting systems. Fixed a number of visual issues with fog and atmospheric rendering, particularly when in space or low-planet orbit. Fixed a number of visual issues with the way depth of field effects interact with the sky.
PIRATE CAPITAL SHIPS
Pirate Dreadnought capital ships can now be encountered while exploring the galaxy, particularly within outlaw and high-conflict systems. These huge vessels prey upon civilian fleets with a range of unique technology. Defeat them to earn significant bounty payments and large standing gains with the local lifeforms. Dreadnoughts lay siege to civilian freighters with colossal heat cannons, blasting high-powered lasers over long distances. Destroying these cannons offers a way to protect the vulnerable merchants. Bounty payments are significantly reduced in the event of the destruction of the civilian fleet. Dreadnoughts come equipped with power deflector shields, preventing hull damage from conventional starship weapons. Fly beneath Dreadnought shields and into their superstructure to target their shield generators, exposing both their hull and the delicate exposed fuel systems beneath. Unique frigates form a supporting pirate battle group. These powerful ships deploy torpedoes that have the potential to wreak havoc upon the civilian fleet, and must be intercepted as a matter of priority. Dealing enough damage to the Dreadnought will force it to flee. Disabling its power warp engines will prevent escape and allow you to land the killing blow.
VOYAGERS EXPEDITION
A brand new expedition, “Voyagers” will begin shortly after the release of the Echoes update. The Voyagers expedition will see players seeking the deepest oceans, tallest mountains, most idyllic planets and strangest alien creatures, and much more besides. Rewards for this voyage of discovery include a set of unique posters; an exclusive electric jetpack trail; a salvaged accessory for your creature companions; a set of new Autophage-related base parts; and brand-new mechanical companion.
OUTLAW FRIGATES
A new class of outlaw frigate now accompanies pirate capital ships into battle. Destroying these vessels will significantly reduce the damage output of the outlaw fleet, as they are responsible for launching devastating torpedoes at opposing capital ships. Once their commanding vessel has been destroyed, many frigates will surrender and offer to join your own fleet. Recruit these survivors as a powerful new class of combat frigate, ready to undertake missions from your own freighter.
TWITCH DROPS
A new package of Twitch drops will begin shortly. Sign up and link your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, companion accessories, appearance modifications, and more.
BUG FIXES
Fixed a significant number of crashes related to memory management. Fixed a crash that could occur when leaving a planet’s surface and accessing the Galaxy Map. Fixed a crash related to wind. Fixed a rare interaction softlock. Fixed an issue that could cause large sections of freighter meshes to be removed during combat. Fixed an issue that prevented derelict freighter turrets from targeting players currently using a cloaking device. Fixed an issue that caused other players’ weapon audio to play far too loudly in multiplayer. Fixed an issue that could prevent group member’s freighters from being loaded correctly in multiplayer when first joining a session. Fixed an issue that could leave players unable to take off from their freighter or the space station if their ship was damaged and using unconventional technologies, such as the living ship or sentinel interceptor. Fixed an issue that caused some specific particle effects to be missing when loading a save aboard the Space Anomaly. Fixed an issue that caused some dropship cockpit exit animations to play at the wrong speed. Fixed an issue that could cause portals to appear active when they were not, if they had been previously activated. Fixed an issue that caused terrain deposit icons to fail to highlight correctly when tagged as the primary marker in the Analysis Visor. Fixed a number of rare mission issues that could occur when target NPCs or buildings were in distant systems. Fixed a number of base NPC mission issues that could occur when joining multiplayer games. Fixed a rare mission blocker that could occur in the Living Ship missions after participating in a multiplayer session. Fixed a rare issue that could cause the mission or Atlas paths to go missing on the Galaxy Map. Fixed a rare blocker for the Trace of Metal and/or Artemis missions if both missions required speaking to Nada or Polo at the same time. Fixed a number of issues that prevented buildings from being correctly marked as visited, allowing later missions or charts to direct players to sites they had already explored. Fixed an issue that prevented crashed ship sites from being flagged as visited, causing players to occasionally be directed to crash sites without ships. Fixed an issue that caused two instances of the crashed freighter salvage mission to be started when visiting a crashed freighter. Fixed an issue that could cause the crashed freighter salvage mission to shut down early. Fixed an issue that caused Cadium to refine to Chromatic Metal in the wrong ratio. Fixed an issue that prevented supercharged inventory slots from being correctly displayed in a newly purchased freighter’s inventory until the game was reloaded. Fixed an issue that could cause frigates to fully repair themselves when teleporting aboard. Fixed a number of text issues with missions that required use of a refiner. Fixed an issue that caused text clipping on the refiner page in some resolutions. Fixed an issue that could cause the catalogue mission that guides players towards basalt to pick a planet without any basalt. Fixed an issue with various catalogue and journey guidance missions that caused them to display an Objective Complete notification as soon as they started. Fixed a rare issue with some pinning missions that caused the current amount / required amount numbers to be displayed the wrong way around. Fixed an issue where the wrong item amount could be suggested in the description text in tech installation popups. Fixed an issue that could cause Sentinel Interceptors to fail to display their full serial number as part of their name. Fixed an issue that caused untranslated text to appear when attempting to switch ships while aboard another player’s freighter. Fixed an issue that caused the number of pages/dots to be calculated incorrectly when looking at crafting lists or inventory transfer popups. Fixed an issue that caused the dots to overflow when looking at shops with extremely large arrays of items, such as the Twitch or Expedition Rewards sections at the Quicksilver Synthesis Companion. Fixed an issue that could allow text to overflow rather than scroll in some Expedition Milestone popups. Fixed an issue that incorrectly suggested players could craft more than one item at a time when viewing crafting steps in the tree format. Fixed an issue that caused the camera to still automatically adjust to slopes when the Camera Movement option was set to manual. Fixed an issue that allowed the Multi-Tool to overheat too early while the mining bonus from extreme cold storms was applied. The large artefact crates found at buried ruins no longer report themselves as damaged technology in need for repair, and instead suggest that they be unlocked with a key.
Автор: dimm0505 Пятница, 08 сентября 2023, 08:23
QUOTE (dimm0505 @ Четверг, 24 августа 2023, 16:55)
Официальный трейлер Starfield нового обновления 4.4 Echoes игры:
И наконец через две недели апдейт 4.4 Echoes доступен для свитча! Кудесники из Hello Games сделали чудо, внедрив свой кастомный алгоритм FSR2 в игру. Теперь она гораздо меньше алиасит, идет плавней:
В портативе это тоже хорошо заметно:
https://i.imgur.com/TWhKw1A.png
Автор: dimm0505 Суббота, 09 сентября 2023, 00:03
В этом виде несколько игр проверили на кадровку, в том числе и сабж:
У меня на боксе после последнего апдейта так заглючило, что я играть не могу в NMS. Визуальные искажения, что делать - не знаю. Пока не нашел решение. И сэйвы удалял, и игру перекачивал - ноль эффекта.
Автор: dimm0505 Вторник, 19 сентября 2023, 22:47
Уважаю Hello Games и Шона Мюрея. Не успел выйти апдейт 4.40 (правда его почти две недели после анонса пришлось ждать), где была сделана серьезная оптимизация для свитча, так уже в пути 4.45, где все снова улучшено! Там много чего, конкретно по свитчу выделил:
QUOTE
Introduced a performance optimisation for instance rendering. Introduced a slight optimisation to light rendering. Fixed a rendering issue that could cause a brief visual glitch. Fixed an issue that could cause visual glitches in some particle effects. Fixed a visual issue with particles when using HDR. Introduced an optimisation to sky and star rendering. Improved the visual quality of star rendering. Fixed a Xbox-only rendering corruption issue. FSR2 visuals on Nintendo Switch have been further refined and improved. Introduced a number of rendering optimisations for Nintendo Switch. Introduced a number of texture optimisations and improvements for Nintendo Switch. Introduced a significant memory optimisation for Switch.
https://www.nomanssky.com/2023/09/echoes-4-45/
Автор: dimm0505 Суббота, 30 сентября 2023, 21:04
QUOTE (dimm0505 @ Вторник, 19 сентября 2023, 22:47)
так уже в пути 4.45, где все снова улучшено!
Неделю назад еще вышел ))
Автор: dimm0505 Суббота, 09 декабря 2023, 23:13
Судя по сайту, вышел новый патч
QUOTE
4.46 Patch Notes
Fixed an issue that could cause the starting Multi-Tool to be green instead of orange. Fixed a rare issue that could allow frigates to attempt to call the player when they were not in a starship. Fixed an issue that caused Multi-Tools to appear too small within the UI. Fixed an issue that caused the Quicksilver Synthesis Companion to be difficult to interact with. Fixed a rare issue that could cause multiple “Current Mission” paths to draw on the Galaxy Map. Fixed an issue that could allow players to summon the Space Anomaly in inappropriate locations. Fixed a number of issues with the Multi-Tool reload animation. Fixed an issue that prevented ByteBeat songs and message module messages from being correctly uploaded as part of a base. A multiplayer status message is now sent when feeding a creature. Upgraded the Havok implementation to 2023. Support has been added for Chinese, Korean, Japanese, Russian and Ukrainian text in multiplayer chat.
Fixed an issue that could cause derelict freighters to be inaccessible on Mac. Fixed an issue that prevented terrain manipulation from working correctly on Mac. Fixed an issue affecting performance on Intel-based Macs with AMD graphics chips. Fixed a number of issues related to texture streaming on Mac.
Introduced a significant visual improvement to particle rendering on Nintendo Switch. Introduced a number of signification visual improvements and performance optimisations for FSR2 on Switch. Fixed a number of visual issues when taking screenshots in Photo Mode on Switch.
Fixed a number of issues with foveated rendering of terrain edits on PSVR2. Improved the latency of eye tracking for foveated rendering on PSVR2. Fixed a number of issues with the foveated rendering of particle systems on PSVR2. Fixed an issue that could cause flickering on the logo and legal notices screen during boot on PSVR1 and PSVR2.
Fixed a PCVR input issue that prevented players from tapping on the wrist menus in Build mode. Fixed a number of control issues when using a Windows Mixed Reality VR headset.
Introduced a performance optimisation for PC related to shader management. Introduced a significant memory optimisation. Introduced an optimisation for player animations.
Fixed a crash related to networking. Fixed a rare crash related to the node hierarchy. Fixed a rare crash that could occur when quitting to the save select screen. Fixed a rare crash related to animation. Fixed a rare crash related to metadata loading. Fixed a number of rare crashes related to memory allocation.