Еще же одно "воскрешение" было на дайректе - LIVE A LIVE от Suqare для SFamicom:
Автор: dimm0505 Суббота, 12 февраля 2022, 02:12
Автор: Griever Суббота, 12 февраля 2022, 15:23
Играл первоисходник на Супер Нинтенде, годнота была по воспоминаниям Игра ещё тех времён, когда великая Square не стала бездарным "скварениксом".
Автор: dimm0505 Суббота, 12 февраля 2022, 17:36
https://i.imgur.com/b8YVnw4.png
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A two disc soundtrack with cover art by manga artist and character designer Kazuhiko Shimamoto. An enamel tote bag with the game’s logo on it. A model kit of the Steel Titan (Buriki Daioh), a key plot element from one of the game’s chapters. An official Live A Live board game.
Автор: dimm0505 Воскресенье, 21 августа 2022, 16:52
Римейк появился только из-за желания Nintendo:
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- First game he directed: he's very attached to it, but as a producer he recognizes it was a commercial failure and never thought it'd come up for a remake, - The impulse came from Nintendo who asked them to put the game on Virtual Console for the 20th anniversary - some people over there really liked the game. There would never have been a remake without them unearthing LAL to begin with, - Game is (obviously) a melting pot of influences, he wanted people to experience all kind of situations and to be a showing of what games could bring to the table as a medium, - The game's script was purposefully wrote to be impactful in a very manga/anime way (leading to stuff like the "Sodaro- Matsu!" in the post just before me). It was always wrote as if it would be voiced. Tokita himself wanted to be a voice actor before entering the game industry and is very knowledgeable about Japanese VO culture, - The way they selected voice actors is super simple: it's mostly the actors Tokita had in his mind back in the day writing the characters or younger actors who played the game as kids and are passionate about it. I suppose the latter references directly people like Sugita Tomokazu (appears in all time periods) or Nakamura Yuichi (Oersted), while the former is about the older cast like Otsuka Akio, Inoue Kazuhiko, Ishimaru Hiroya. - They took extra care in the remake to try and enhance the way the script works, by breaking down some dialog differently (some stuff that was one text box becomes two, so a catchphrase even more exposure) and timing music changes (such as Megalovania kicking in) to button presses advancing the text, - DraQue is the game that geared him towards the industry, - He candidly says that the game's structure is 100% lifted from DQ4, - Asano's team HD2D engine reveal was a "You did it motherfu**er!" moment for Tokita, - The development went very smoothly generally speaking, - Music was a very important undertaking, they didn't want to denature the soundtrack and spent some time deciding what track should have live instruments, etc.
Играете? Так-то хвалят игру.
Автор: shadowdj Воскресенье, 21 августа 2022, 20:38
QUOTE (dimm0505 @ Воскресенье, 21 августа 2022, 16:52)
Римейк появился только из-за желания Nintendo:
Играете? Так-то хвалят игру.
Да, осталась только 9я глава, сначала за добро, потом за зло. Часов 7 ещё думаю. Игра - шикарная, одна из лучших джрпг в которые играл
Автор: Another Воскресенье, 21 августа 2022, 22:11
Лучше бы они Chrono Trigger пожелали.
Автор: dimm0505 Воскресенье, 20 ноября 2022, 19:01
Игру обновили:
Live A Live version 1.0.1 update
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Fixed a bug that corrupted Mimic Mammet’s Ability data when carrying over save data from the demo version.
Fixed a bug that prevented players from being able to save during the ending in Dominion of Hate when attempting to get each protagonist’s ending, causing their save data to exceed a certain amount.
Removed settings that prevented screen captures in certain areas.