MachineGames does appear to be using the technique used in Rage, where horizontal resolution is scaled according to engine load in order to sustain 60fps. We've added a new shot above, demonstrating a scene where PC runs native 1080p, with both PS4 and Xbox One upscaling in the same area. However, the degree of scaling varies between the consoles, with PS4 holding the advantage and there are clearly scenes where the Microsoft console needs to scale, while PS4 remains at native.
Как обычно PC > PS4 > XB One. Но стабильные 60фпс имхо важнее небольших потерь в разрешении.